About
The three of us are doing this comic, really, because we’re naive hopeful jerks with a shared dream. A dream that, in the end, has very little to do with a web comic. Let me go all biblical for a moment.
In the beginning, there was Writer. Writer loved robots – especially robots that could transform into something else. Writer was huge into stories, and it was a bonus if those stories included robots. Yay robots! So, Writer got to thinking one day – a dangerous venture that he did often – that what massively multi-player games needed was a more cohesive story. They needed a story that followed a chronological path, that could have both beginnings and endings, and that could be literally created by the players. The Writer believed that this would allow players to become more fully immersed in the game. Also, Writer wanted the game to be about transforming robots.
Writer asked for help, and there was MathGeek.
MathGeek also liked transforming robots. He was also quite a bit more involved in massively multi-player games than Writer. MathGeek brought his knowledge, his experience, and his love for transforming robots to Writer, and they began to conspire, to plot, to scheme, and to tangent off into discussions about transforming robot toys. MathGeek discovered that creating a massively multi-player game takes years of time and a team of coders and artists. Both were struck down with sullenness and disappointment. MathGeek suggested that Writer create fiction, and publish it online, to generate interest amongst the flocks of gamers and coders. This seemed like a good idea to Writer, but something was wrong. Writer asked MathGeek, for he had the holy knowledge, how many gamers and coders actually read fiction? MathGeek grew sullen for a short time, until Writer suggested that gamers loved webcomics.
Loved them BIBLICALLY.
*cough*
Writer and MathGeek said, “Let there be ARTIST!” And there was Artist.
Artist had a pencil that moved like the wind. No matter if he was idle, or engaged in heated conversation about robots, his pencil moved across the paper with a will of its own. His sketches and ideas were welcomed by Writer and MathGeek with open arms. His skill was obvious. His ability to transform Writer’s ideas into visual form, and his respect for MathGeek’s boundaries were just what was required. And so the triumvirate was formed; the Trinity completed.
And so, we bring you this story in visual form. We bring you the setting in which the game shall be played. We bring you the characters that you will interact with. We hope that our comic will inspire you, and bring about a desire to bring about an immersive, story-driven game that will be fun to play.
And have robots in it.